
#Quake ii guns mod
The mod also provides two alternate music sets - both for Quake II original campaign and Reckoning / Ground Zero mission packs. 90% of the new SFX are made EXACTLY in this manner. With this approach i got to some really neat and very powerful effects. But i also had a secret ace up my sleeve: every sound i divided into sub-segments.įor example: rocket launcher sound segments - 1)ignition 2)explosion 3)missile flight 4)ammunition feed 5)booster FX - five different micro-parts for one sound, which i would then mix up in a recording software. And so i went into action, working on it daily: envisioning, designing, refining and testing all the new sounds for Quake II, using every imaginable resource i could think of. to cure the other black plague of Quake II - its abhorrent sound design. For me it was a direct time-travel back to 1997 - and this time, i had the right tools in my hand, and i knew what my next step should be. After testing it for 2 minutes - i was already hooked for life. Of those so-called "advanced" ports with so-called"HD" textures.
#Quake ii guns software
New software renderers, which gave great detail and incredibly vivid, rich with rusted-metal-shades presentation of the game's universe (as opposed to OpenGL's plastic-bag-over-monitor-shtick) - and there was colored lighting too! In software! And way way better looking than any Many years forward, and someone told me: "hey - what you are looking for - is there, and in several iterations, to say the least!". For years i have been displeased with either its OpenGL renderers or its sound design - and while pondering which one is worse - i could not enjoy the ultra-polished, top notch gameplay, that i knew Quake II had right from the start. Hexen, perhaps, is my LEGO, but Quake II is my star-crossed game. replaced basic soldier voices with the ones from Quake 4.įor the last month and a half i have been investing a lot of time and efforts in the development and testing of this mod. removed frog-like sound for the Gunner, and replaced it with something more becoming. cleaned and polished the EQ on the alternate music sets, (revision 3). all item sounds remade: ammo, health, armor and weapon pickups. Gladiator railgun FX remade (not a recycle of the Marine railgun - no vanilla nonsense) all Strogg laser FX (yes, all 6 of them), Strogg machineguns, Tank and Iron Maiden rocket FX remade. all player weapons' SFX remade, including mission packs (except BFG and Plasma Ray)
#Quake ii guns full
If you have always wondered how Quake II would sound in a full metal blaze of guns and proper oldschool glory - look no further: this interstellar war is already here.Ĭhanges and enhancements list for the version 1.4 Mission packs use softer sound, hard rock with some atmospheric touches and more ambient tracks. Quake II set consists of traditional heavy metal and some ambient tracks.

Check out the videos section for some of the Marine and Strogg SFX presentations. Nothing has ever made this game sound so powerful. And to shooting them in the head with the big guns :-) I went to great lengths in modding some really lush sound effects for the Marines - and the Strogg, - even though the engine does not present these as good as it does for the player weapons. This mod is a work of love and admiration of the Quake II universe.

WILL NOT WORK with Quake2MAX, Retail Quake II (including 3.20 patch), UQE, Arq2Lite and other engines that cannot render stereo sound effects.
#Quake ii guns Patch
!!!THE MOD REQUIRES 16bit 44khz STEREO-FX SUPPORTED PORT!!!Ĭonfirmed to work with: Quake 3.24 unofficial patch, Ultimate Quake II patch and KM Quake II.
